How much of a cut does Epic Games take?

How much of a cut does Epic Games take?

12 percent
In a basic act of moral consistency, the Epic Game Store contains — in addition to games by other developers — other game stores. It also takes only a 12 percent cut of sales.

Does Steam take a cut of game sales?

Valve starts by taking a 30\% cut of game sales on Steam, the same percentage that Apple and Google take from their mobile app stores. (Microsoft’s own policy change affects only PC games; it will maintain its existing 30\% cut of digital Xbox games.) After a game racks up $10 million in sales, Valve’s cut drops to 25\%.

How much money does the average Steam game make?

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Steam game revenue estimates An average indie game makes $3,947 (this is actually median, average is not a good measure as it’s significantly distorted by top earners). Over 2/3 of the games don’t cross $10,000 in life time earnings. However, the top 1/3 of the indie games are doing pretty well.

Does GoG take a cut?

GoG currently takes 30\% cut. Hosts the files and supplies and algorithm that might make your game show up.

Does valve need a competitor to Epic Games?

In that scenario, Steam remains dominant, and Epic’s store becomes just another less-popular alternative, like GOG or Green Man Gaming, while smaller stores like Itch.io and Humble Bundle keep their focus on the indie game market. But the question of why Valve needs a competitor in the first place is still an important one worth exploring.

Why does Epic Games Store only take 12\% of a game’s revenue?

Epic Games founder Tim Sweeney explains why the Epic Games Store only takes 12\% of a game’s revenue, compared to the 30\% taken by online stores like Steam. Since the Epic Games Store launched in 2018, one of the most talked about features is Epic Games Store’s revenue share terms for developers.

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What is the difference between steam and Epic Games Store?

Steam and Epic Games Store both focus on selling digital PC games. Both offer a smaller selection of games for Mac. Steam even sells Linux games, a remnant of its failed Steam Machines console initiative. Their libraries seek to serve all audiences, from fans of AAA hits to indie aficionados to people who own VR headsets.

What happened to valvalve’s Steam Marketplace?

Valve’s Steam marketplace completely dominated the space. So, what changed? While a handful of smaller stores focused on niche audiences, Epic Games launched the Epic Games Store to give Steam its first serious challenger that isn’t Microsoft. You can do that if you’re the company behind a phenomenon as huge as Fortnite.