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Should I get a fleet carrier elite dangerous?
Even if you have the 5 billion credits to buy a Fleet Carrier, and the extra hundreds of millions to “outfit” it, the weekly upkeep cost is the single reason why I’d recommend no one buy a Fleet Carrier. Seriously. Fleet Carriers are basically flying space stations, and they’re about as useful as that.
What is the point of fleet carriers elite dangerous?
Fleet Carriers are absolutely massive ships. Ships big enough to fit your entire fleet inside, and then some. They act as a portable base of operations, hosting a ship repair yard, a marketplace, and various other useful benefits for your journey into the universe of Elite Dangerous.
Can you own a Fleet Carrier elite dangerous?
Once you drop out of supercruise, you should see a large depot pretty close to the station, but you need to land inside the station and go to the Contacts menu in order to buy a Fleet Carrier. Look for the “Fleet Carrier Vendor” to make your purchase.
How many jumps can a fleet carrier do?
Exploring the far reaches of our galaxy can be a long and daunting journey. Make staggering jumps of up to 500 light-years, enabling you to establish a forward operating base and explore surrounding systems.
How often can a Fleet Carrier jump?
With a 500 light-year jump range, Fleet Carriers provide a new platform for deep-space exploration and long-range travel, equipped with every essential you could ever need. No matter where you are in space, you’re home on a Fleet Carrier.
How often can a fleet carrier jump?
What are elite fleet carriers?
Elite: Dangerous is a massive game full of things to do. But developer Frontier Developments added in new aspirational content not too long ago that far outpaced the usual Anaconda, Corvette, Cutter trifecta that people often shoot for. Fleet Carriers, gargantuan ships that can act as a mobile base of operations, ushered in a new era for players.
Is it worth it to buy a fleet carrier?
These are the largest ships that players can buy, since we’ve never been able to purchase capital ships, and they certainly deliver on their basic premises. But they’re also astronomically expensive, not only to buy but also to maintain. I’ve had my Fleet Carrier for some time now, and I’ve played around with it.
What’s the worst part about fleet carriers?
But without a doubt, the worst part about the Fleet Carriers is the weekly rent, er, upkeep. Being forced to rely on tritium for fuel is fine, I don’t have a problem with that, but the weekly upkeep means that your fancy new carrier becomes a second (or third or fourth) job — this is even with FDev cutting down the costs significantly.
What do you think about Elite Dangerous?
Elite: Dangerous is an excellent game, but it has a core, fundamental problem: you, the player, don’t matter. Nothing we do does anything in the scope of the game. Sure, FDev can talk about the Background Simulation all they want, but there aren’t any narratives, no matter how small, that make us feel like we matter.