Table of Contents
How do you make a good 2D platformer?
Five tips for designing levels
- Keep a notebook handy for inspiration. A level I designed on a whiteboard and the final product.
- Build a level around one simple idea.
- Draw random shapes and tweak them until you like them.
- Play your game.
- Work on something else for a while.
What skills do you think are important in creating a platformer game?
11 Tips for making a fun platformer
- Keep the user interface simple.
- Make important information easy to see.
- Mind your collision boundaries.
- Make it easy to jump over gaps.
- Make it possible to change animation states anytime, anywhere.
- Provide plenty of power-ups and collectables.
- Write generic, but versatile AI.
What makes a good platformer level?
However, there are some basic principles that apply across almost all games: a level should tell a story in some way, it should keep in mind the mechanics of the game, it should be so difficult that the player doesn’t get bored, but not too difficult, lest it makes the player angry and frustrated.
How do you make a good level design platformer?
How to design levels for a platformer
- Choose a visual theme. Choose a visual theme for the level.
- Make a list.
- Make a rough layout.
- Make rough sketches for the specific items.
- Make a detailed layout.
- Build the initial layout.
- Play the level.
- Decorate the level.
What makes good Leveldesign?
Good level design means the player went down a certain path, or toward a direction, not because it was the correct way to go, but because something caught their interest. A good example of this is Banjo-Kazooie, a game that nearly twenty years later still boasts some of the funnest worlds of any 3D platformer.
What are game levels trying to achieve?
Levels may be designed to force the players to explore the map and advance. Most Real-Time Strategy maps give each player a starting base, but will have resource distribution and terrain features designed to draw players out of their base and engage each other.
How do you make a platformer harder?
Add a lot of special moves, like double-jump, glide, and dash. Design each movement type to be different enough that you can’t just substitute one for the other. Then the player will always have lots of choices and it won’t be easy to choose what the right thing to do is at any given time.
How do you make a good game with multiple levels?
In game development, that old saying is true: your levels are only as good as the worst one. Be honest with yourself and remove them. This one may be hard to achieve, but try your hardest to avoid repeating ideas across multiple levels. This goes hand in hand with finding multiple uses for each mechanic to make each level feel unique.
What do I need to make a good platformer?
Platforms that the character can walk on must stand out from scenery in the background. Collectable items must be easy to recognise. One glance at the HUD should give you all the information you need. An easily readable font is a necessity.
What is a simple shooter platformer?
A very simple shooter platformer with a simplistic style and old school arcade feel. The idea is to guide our hero through the levels by killing enemies and and dodging everything that tries to kill us. The controlsare simple, the arrow keysmove the hero to the left or right, Zjumps and Xshoots the laser.
Why don’t people play with two different levels?
The second reason is that when a level is the same on both sides, the player will most likely have to perform the same set of actions twice, even if they are mirrored. This can frustrate players that have completed the first part and fail at the second.